This mod new modern weapon AR, ACR, H&K MP5, HK416/417, H&K G36, FN SCAR-L/H, SIG SAUER SG550 Series, AK for Fallout 4.
Page 4 of 13 - New Calibers for Modern Firearms and Modern Sidearms - posted in File topics: In response to post #43013790. #43015520, #43019540, #43022630, #43031100 are all replies on the same post. Spoiler Antioch666 wrote: After installing MF 2.41 I cant even start a new game with the mod loaded. Already deleted the old version I had. Fallout 4 Non Adult Mods. Modern Firearms Damage Patch Archived. This topic is now archived and is closed to further replies. I'm thinking he means that there was a patch for the Modern Firearms mod that was recently pulled from Nexus due to shady resources being used. It had modern weapons like the M2 HMG and the M4 etc.
Description:
I am not an expert of background settings, but I do think we always received old-fashioned and improper weapon in the Fallout universe. The “Great War” was happened in the last quarter of 21 century, but judging by the pre-war weapons that existed, the 21 century itself seemed never existed. I am not living in North-America, yet according to my knowledge, the most popular and wildly used firearm over military and civilian market in the pre-war U.S., probably to be the AR family.
I used to hate AR series, no kidding. But whether you are an AR love or hater, you can’t just ignore that they are “commonly seen” in North America, so that is the first thing I made in this project.
Wait a second. WHAT is AR? I mean, I know what AR is, but WHICH AR exactly is in your mod?
With the creation of C.U.T.E. I am forced to be familiar with parent linking system of FO4, even when my first time creating a weapon, there are only few problems appeared. So yes, those weapons (primarily the AR series) are fully and maybe over modifiable.
So, let’s skip the question, most variats of AR family can be “created” by your own. That’s also the purpose of calling it “Gunsmith Edition”.
Also, I have created independent dynamic naming system for all these weapons, it may surprise you for a bit I think.
For everyone of you who had ever built an AR, or thought of building an AR would know what’s the point of making this mod, just do not criticize me for separating the buffer tube from receiver itself, or separating the barrel from barrel – upper receiver assembly, it is for the convenience of best effect, not because of ignorance.
Introduction:
The fun of this mod depends on yourself to discover it, I can simply explain what you will probably have:
Various brands of receiver sets, some are more precise than the other, some suffer less recoil, civilian receiver are not allowed to fire at full-auto… etc.
Various kind of barrels, besides the basic different attributes for each barrel length, only the barrel with RAS system allowing you to make additional attachments.
Various butt-stocks, magazines, iron sights for fitting your own taste.
Various RAS attachments, but currently most of them are just accessories. Probably they will be functional in the future, eventually.
Wild range of randomized spawning, you will hardly get bored with it.
Compatibility over weapons. Besides MP5, all the NATO rifles with same spec will be allow to reach those modifications.
Fire mode (currently only semi-auto/full-auto) can be set through workbench, I will try studying in script (or with some help) and aim to make it changeable any time any where. As well as the COMBO sights, flip them in or out by choice.
Acquiring:
Those firearms are already written into Level List, you will find them from enemies and vendors (but not from the chest currently, I just forgot to edit it). To modify it further, you will need to scrap similar items (yes, these shiny guns). Indeed, I will not allow you to create those fancy weapons from junk.
Those firearms are already written into Level List, you will find them from enemies and vendors (but not from the chest currently, I just forgot to edit it). To modify it further, you will need to scrap similar items (yes, these shiny guns). Indeed, I will not allow you to create those fancy weapons from junk.
If you insist to acquire these weapons by console commands, the item form id is XX00A001 ~ A003, each number indicates the creation number, which was listed above.
Debates:
The damage of 5.56 caliber was set to 80, 100 for 7.62×39 Soviet caliber, while 7.62×51 is 120. It may look too high, but please note that THERE WON’T BE ANY MODIFICATION INCREASES THE DAMAGE as the Vanilla game, consider it is fully upgraded to 175% as a Vanilla one does, it is not over-powered (in my own balance setting environment at least).
But BE AWARE that now it may appear in early stage of the game, and your enemies will be more vicious, as you are.
Known Issues:
-Some modifications cannot be re-used even if it is in inventory.
-Vanilla holding animation does not fit the custom weapons, that’s not something doable.
-Vanilla holding animation does not fit the custom weapons, that’s not something doable.
NOTE: DO NOT report any of those known issues, I am fully aware of them and certainly working on them. Especially reporting the animation issue was forbidden.
Compatibility Note:
Leveled Lists was heavily edited in this mod. To be accurate, the weapon and vendor lists. Conflicts should be expected if you are using a mod that also modifies it.
Permissions:
Feel free to make re-texture, sound replacement or compatibility patch for this mod. Especially welcome if you are going to paint the stock/grip/handguard in Tan/OD green ?
Credit:
Exciter_GB:
Exciter Guns Mini Pack
Exciter MAGPUL Masada ACWS Pack
Exciter HK MP5 Mini Pack
Thanks generous Exciter who was gladly to share his excellent work with me without hesitation. Fans of Exciter weapon packs, remember where your favorite weapons are from!
Exciter Guns Mini Pack
Exciter MAGPUL Masada ACWS Pack
Exciter HK MP5 Mini Pack
Thanks generous Exciter who was gladly to share his excellent work with me without hesitation. Fans of Exciter weapon packs, remember where your favorite weapons are from!
Slam53:
Models of M203/.308 receiver/.308 magazine/Olympic Arms receiver/GemTech suppressor/KAC GS seris suppressor/Surefire SOCOM suppressor
Models of M203/.308 receiver/.308 magazine/Olympic Arms receiver/GemTech suppressor/KAC GS seris suppressor/Surefire SOCOM suppressor
Z06Frank:
Thanks Z06Frank for sharing his beautiful model of Magpul Angled Forgrip from his HK G3 Battle Rifle, I have searched for it for a long time and never knew he has created on Nexus. Now we are more tactiCOOL thanks to him!
Thanks Z06Frank for sharing his beautiful model of Magpul Angled Forgrip from his HK G3 Battle Rifle, I have searched for it for a long time and never knew he has created on Nexus. Now we are more tactiCOOL thanks to him!
WhiteShades:
She kindly taught me how to handle the old textures, and even helped me to transfer/create them. With her delicate, we have proper sights since version 1.2!
She kindly taught me how to handle the old textures, and even helped me to transfer/create them. With her delicate, we have proper sights since version 1.2!
Credits: idlesheep, WhiteShades
File Details:210 MB /ZIP
Originally posted by:Oh, okay. Why sniper ghost warrior? I own that game and I see no simularities. That's what someone said, here is a post by WhiskeyRiver2 who works on PR for the MF mod author.can't find the Ghost Warrior post, but nevertheless they had assets from another mod/game without the author/publishers permission. It's really a moot point now, as the mod is available on.Last I heard they were still working on getting the mod back on Nexus whether that is still the case I don't know it's been 4+ month's since this all started. Apologies for raising this from the dead but I have something to say here:The ripped assets Idlesheep was given were removed almost immediately after the nexus takedown, but 'Sheep never really felt welcome there after that. Between the talk over the removal there and the Nvidia competition it seemed to him he had more enemies than friends at the nexus, so the mod was never restored there.Whiskey has worked hard on the last beta 'Sheep himself produced since 'Sheep became too busy to maintain the mod, and a pretty much flawless version of 2.5 is now available.
Originally posted by:Apologies for raising this from the dead but I have something to say here:The ripped assets Idlesheep was given were removed almost immediately after the nexus takedown, but 'Sheep never really felt welcome there after that. Between the talk over the removal there and the Nvidia competition it seemed to him he had more enemies than friends at the nexus, so the mod was never restored there.Whiskey has worked hard on the last beta 'Sheep himself produced since 'Sheep became too busy to maintain the mod, and a pretty much flawless version of 2.5 is now available.
Nice to hear from folk that enjoy the mod, always! Anyhoo, if you're still using ver2.5 from bethnet then head over to the lab and grab the latest, 2.5-1.4. It's what you're currently running but totally fixed, so no clean save upgrade required.Figure a legal link to leave here, from which you can find links to all the latest stuff is our discord:If you want info direct from us, are confused on where to find any of our content or just wanna chew the fat with some fellow gun nuts then head over there and say hi.Edit: it should be noted that Modern Sidearms requires Modern Firearms as a master file, and should follow MF in your load order. Originally posted by:Nice to hear from folk that enjoy the mod, always! Anyhoo, if you're still using ver2.5 from bethnet then head over to the lab and grab the latest, 2.5-1.4. It's what you're currently running but totally fixed, so no clean save upgrade required.Figure a legal link to leave here, from which you can find links to all the latest stuff is our discord:If you want info direct from us, are confused on where to find any of our content or just wanna chew the fat with some fellow gun nuts then head over there and say hi.Edit: it should be noted that Modern Sidearms requires Modern Firearms as a master file, and should follow MF in your load order.
I may just go in there and say hey. I absolutely love the mod, best weapon mod for Fallout 4.